Probably the only significant bit of gameplay branching in The Bard's Tale comes at the end of the game. Much like the two Deus Ex games before it, The Bard's Tale has multiple endings that are determined purely by your decisions at the very end of the game. This is nice because it means it's reasonably easy to see every ending, but at the same time, it means the rest of the game is very linear (for an example of a better way to do this, see Star Wars: Knights of the Old Republic). I won't spoil anything here, but at the end you're basically given a choice to be Good, Bad or Indifferent. The first two give you completely different boss fights and endings, but the last one (and I think this was very clever) actually lets you walk away. As in, throw up your hands and take the easy way out. I can't remember ever seeing a game that let you do that before, and I laughed out loud over that.Head over to Shackreviews to read the whole thing.
Posted by jason at January 16, 2005 12:42 PM
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